melannen: Commander Valentine of Alpha Squad Seven, a red-haired female Nick Fury in space, smoking contemplatively (Default)
melannen ([personal profile] melannen) wrote2023-10-06 12:19 pm

(no subject)

Does anyone have links or advice on making dance vids specifically (Or if not dance vids, action-heavy vids that are mostly about showing the characters moving to the music?) I'm looking at the vexercises "Rhythm" days but I'd love to look over something written out, it it exists.

I will probably never finish it but I have been struck with inspiration for a vid I could maybe actually do, but I've never really thought about making dance vids before.

(Older stuff for tutorials is fine, my vid asthetic is stuck c. 2005 anyway.)
misbegotten: A skull wearing a crown with text "Uneasy lies the head" (Default)

[personal profile] misbegotten 2023-10-06 04:40 pm (UTC)(link)
my vid asthetic is stuck c. 2005 anyway

Hee!
china_shop: Vid ALL the things (Vid ALL the things)

[personal profile] china_shop 2023-10-06 10:18 pm (UTC)(link)
(Older stuff for tutorials is fine, my vid asthetic is stuck c. 2005 anyway.)

Ha! Me too.

*rifles through my LJ memories* Lots of entries have since been deleted, but #10 here might be useful to think about?
dirty_diana: (hailee)

[personal profile] dirty_diana 2023-10-06 10:46 pm (UTC)(link)
I've never written anything out but I love making dance vids! I'm sure there's lots of strategies but I largely focus on motion matching to mimic the idea of dancing. As in, matching the motion of the people to the clip that came before and after it, to make a full story of someone twirling or moving across the screen from the clips together. I do it a lot in this vid, for instance. I'm not sure how to help with rhythm stuff, I mostly just count it out lol. But a dance vid sounds awesome, good luck.
dirty_diana: model Zhenya Katava wears a crown (Default)

[personal profile] dirty_diana 2023-10-12 12:20 am (UTC)(link)
I am a big mathematical cutter actually, so I totally support that plan! It can work well.

Game On is an awesome model, I love working by finding similar shots in motion based stuff as well. There's still a decent amount of motion-based logic guiding shot choice in it I think, like with the ball being hit/kicked back and forth, but it's a cool way of doing it. Also, don't be intimidated! I might just be weird but imo match finding can be really fun.
seekingferret: Two warning signs one above the other. 1) Falling Rocks. 2) Falling Rocs. (Default)

[personal profile] seekingferret 2023-10-09 12:12 am (UTC)(link)
I really don't know a lot of writing about this, and I wish I did because it would have meant I wouldn't have had to figure out so many things myself.

The closest in my own writing is my process notes on WMLTMD: https://seekingferret.dreamwidth.org/231020.html where I talk about how I slowly got better at motion matching OVER SIX MONTHS OF PERSISTENT WORK by continuing to poke away at the vid as I accumulated more and more source and developed more and more of an eye for what looks right and keeps the viewer's eye in the right place. Subsequent projects have been easier and better, it really is just muscles you develop with practice.

The best writing on motion matching I've seen from another vidder is, unsurprisingly, by [personal profile] lim, in her zine videlicet. https://vidders.github.io/articles/vidding/demystifying.html "Demystifying Vidding" is both fantastic on its own terms, and also useful as an introduction because it provides vocabulary from film theory that you can use to read further. Unfortunately, videlicet has the worst UI I've ever seen. It's especially unfortunate because in addition to "Demystifying Vidding", the zine has a ton of other incredibly useful content and I hate that I always have to warn people that they will have to endure the UI to get to that content.

Otherwise, the answer is to look at general film theory of continuity editing and try to figure out how it applies to nonlinear projects.

Two other small pieces of advice:

At the final Vividcon they had a panel on the best vidding advice anyone had ever received, and more than one person emphasized a specific, tiny tip: If you want a clip to land on the beat, they said, start it three frames earlier.

And if you want to learn how vidders do motion matching, import vids you admire into your editor and step through them a frame at a time to see what's happening. It's hard to understand these things at speed, all of film is about tricking the eye/
seekingferret: Two warning signs one above the other. 1) Falling Rocks. 2) Falling Rocs. (Default)

[personal profile] seekingferret 2023-10-10 01:47 pm (UTC)(link)
Yeah, I'm definitely using Resolve more and more often these days for all its features, but if I just want to bang out a vid quickly, Kdenlive is still my go to.
bonibaru: boot heel! (Default)

[personal profile] bonibaru 2023-10-09 12:13 am (UTC)(link)
Would seeing some dance vid examples help?