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Does anyone have links or advice on making dance vids specifically (Or if not dance vids, action-heavy vids that are mostly about showing the characters moving to the music?) I'm looking at the vexercises "Rhythm" days but I'd love to look over something written out, it it exists.
I will probably never finish it but I have been struck with inspiration for a vid I could maybe actually do, but I've never really thought about making dance vids before.
(Older stuff for tutorials is fine, my vid asthetic is stuck c. 2005 anyway.)
I will probably never finish it but I have been struck with inspiration for a vid I could maybe actually do, but I've never really thought about making dance vids before.
(Older stuff for tutorials is fine, my vid asthetic is stuck c. 2005 anyway.)
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Hee!
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Ha! Me too.
*rifles through my LJ memories* Lots of entries have since been deleted, but #10 here might be useful to think about?
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I think the story I'm trying to tell with this one would be more about parallels motion over cuts than about one cut moving into another? So cutting between three different jumps in three different contexts, but all to the same beat? I rewatched Game On yesterday and that may be more like what I am planning to do than a classic dance vid. Or maybe I'm just intimidated by all the amazing motion matching in y'all dance vids. (But also it's mcyt fandom, so the footage is... weird compared to classic media fandoms. In some ways I think it'll be easier to work with though.)
I am super tempted to just look up the beat of the song I'm using and cut my clips mathematically by multiples of beats, but that may be a terrible idea.
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Game On is an awesome model, I love working by finding similar shots in motion based stuff as well. There's still a decent amount of motion-based logic guiding shot choice in it I think, like with the ball being hit/kicked back and forth, but it's a cool way of doing it. Also, don't be intimidated! I might just be weird but imo match finding can be really fun.
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The closest in my own writing is my process notes on WMLTMD: https://seekingferret.dreamwidth.org/231020.html where I talk about how I slowly got better at motion matching OVER SIX MONTHS OF PERSISTENT WORK by continuing to poke away at the vid as I accumulated more and more source and developed more and more of an eye for what looks right and keeps the viewer's eye in the right place. Subsequent projects have been easier and better, it really is just muscles you develop with practice.
The best writing on motion matching I've seen from another vidder is, unsurprisingly, by
Otherwise, the answer is to look at general film theory of continuity editing and try to figure out how it applies to nonlinear projects.
Two other small pieces of advice:
At the final Vividcon they had a panel on the best vidding advice anyone had ever received, and more than one person emphasized a specific, tiny tip: If you want a clip to land on the beat, they said, start it three frames earlier.
And if you want to learn how vidders do motion matching, import vids you admire into your editor and step through them a frame at a time to see what's happening. It's hard to understand these things at speed, all of film is about tricking the eye/
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(Also thanks for the various places you've recommended kdenlive; I'm finding it way more intuitive than Da Vinci Resolve, at least at the very basic level I work in.)
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