on swindles and fandoms
so
cesperanza's post about Multi-Level Marketing and monetizing fandom is still going around, and I keep wanting to put mostly-side-issue long comments on other people's posts, so here they are here instead.
I commented on the original post about how I felt like the correct comparison was not MLMs to fandom patreons (etc), but pyramid schemes to predatory publishers. The people who tell you how your novel will be a best-seller now that they've discovered your genius, and all you have to do is give them thousands of dollars for them to ship you thousands of copies of a badly-edited, badly-bound book for you to sell to your friends and family, they're the ones coercing writers to destroy their own social networks for other people's profit.
And in a lot of ways, the fandom monetizing methods actually inoculate against this - a member of a fan community who know about things like patreon and crowdfunding and kindle originals and legit self-publishing, who is friendly with other pro authors, who knows the histories of other people who've made the transitions and can chat with other people in the process and has things like beta-readers and knows that there's more to getting readers than just writing a thing - that person is way less likely to fall victim to a predatory publisher.
There's a lot of people misunderstanding MLMs in this discussion, too. Multi-Level Marketing has come to be used as a euphemism/synonym for pyramid scheme because calling something a pyramid scheme in the press is technically defamatory in the US unless you can prove it is one by the legal definition. But not all MLMs are pyramid schemes, only most of them (and nearly all of the trendy flash-in-the-pan ones).
An MLM is an organization where people recruit new people into the organization, and they get a percentage of their recruits' revenues in exchange.
In a classic pyramid scheme, this is literally all that happens. Person A says, "If you join and give me a $5 membership fee, you can recruit new people, and they'll give you their $5, and everyone they recruit will give you a percent of their $5, and before you know it you'll have hundreds coming in every day from new recruits far down the line, just like I do!" In that kind of scheme, as soon as new membership fees stop flowing in, the entire thing collapses.
Pyramid schemes are illegal in the US, but it's not the MLM structure that illegal, it's the fact that the main revenue source is the new member fees, rather than any actual value or profit.
There are non-pyramid scheme, reasonably legit MLMs, and the difference is: in a non-pyramid-scheme MLM, there is actually value being provided in exchange for the money that flows up, preferably at all levels. Even if no new sellers were recruited, and people just sold product, everybody would still be making money, and the organization would survive.
Lately, the most obvious way to tell the difference is that the more legit ones like Avon don't require new sellers to go into debt to start up - you sell from a catalog, or you don't have to pay for product unless it's sold, and you don't have to pay large fees for training or membership just to start selling - the training/set-up is free or a nominal cost for materials and travel. Also, in a sustainable MLM, the upper-level sellers are doing pretty intense mentoring/training/monitoring/support of the people under them, and are actually earning a lot of the money that flows up, because they want the people below them to succeed - it's a different structure but the same effect as money flowing up to management in a more standard structure. And nobody makes any money at all if the product doesn't sell, so usually there's incentive for the product to be something people want at a reasonable markup, and sellers can actually sell it.
There's still more risk to sellers and less chance of making a living wage, and often a fair amount of pressure tactics, but it's a reasonably workable business model long-term, and if people aren't making money, they can just quit with no big loss. (Really, it's just a more formalized version of how small home businesses sell by word-of-mouth in expanding social circles.) There was a recent Buzzfeed article about what Avon is up to lately that gives a pretty good view of how a non-scam MLM functions.
In a pyramid scheme, new sellers have to put up money up front, often for expensive training or something and are also often required to buy a very large amount of product on spec, which they can't return if they don't sell it. (This is very similar to the process of being "published" by a predatory publisher, and not essential to the MLM aspect.) This puts sellers under a huge amount of pressure just to make back their initial investment (and the vast majority of them don't), and generally forces people on higher levels to focus more on recruiting new sellers than mentoring existing ones, because nobody makes money on selling no matter how much mentoring is going on, because that's not the point of the thing, and since that's not the point, the product is probably shit and nobody can sell it anyway. (Often it's something like dietary supplements that's a swindle no matter how it's sold.) It's also why it's uniquely damaging to social relationships: you're not just selling to your friends, you're being coerced into actively swindling your friends, and usually before you've been in the thing for very long, you realize that, at some level, but you've invested so much you can't get out. It's poison all around.
MLMs are legal; pyramid schemes aren't. So the pyramid schemes have to have just enough of a 'product' to pretend they're a real MLM long enough to take the money and run, which makes them harder to talk people out of. And the problem isn't so much the MLM structure as that the whole thing's a swindle.
And we certainly have swindles in monetized fandom! Any method of making money can be turned into a swindle, by someone who wants to swindle people. We can probably all name several exciting chapters in the history of online fandom when fan swindlers have succeeded, for a little while at least.
And any method of making money can feel like a swindle if the people involved in it are just really bad at it (which also applies to a lot of v. small publishers who look predatory through sheer incompetence, but aren't actually making any money for themselves either.) We can all name situations like that too, probably.
And any profit-prioritizing corporation under late-stage capitalism is, at some level, built on a swindle, because our entire global economic system is currently built on a series of stacked swindles. So there's some stuff that does make me side-eye things like Patreon and Kofi, and what they try to promise people, even as fandom uses them more and more, but that's really pretty ancillary to the question of MLMs. And even at their worst, they don't require the initial outlay of capital to chain you to the swindle, or pressure you to pressure your friends to put themselves into the same level of debt as you.
So I'm still way more worried about predatory publishers going 'ooh, girls are selling fanfic now! Our fandom market's not limited to boys with no social support and WoW-with-the-numbers-filed-off epics!' or about homegrown swindles and for-pay fanfic sites than I am about people using crowdfunding or commissions to fill out that last couple of hundred dollars of rent. The real, ongoing problem with monetizing that destroys relationships is large corporations recruiting people to swindle other people for them, not individual fans looking for compensation for labor.
(The question of compensation for creative labor in general is an entirely different one.) (as is the question that's silently threaded through this whole discussions about helping needy people via pure charity vs. under a smokescreen of nominal 'earned payment', and whether that choice should be up to the helper or the helped.)(as is the question of to what extent patreon and company are themselves exploiting the fans who use them.)
(one of my cousins over christmas seemed to think I was anticapitalist or something, dunno what gave him that impression.)
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I commented on the original post about how I felt like the correct comparison was not MLMs to fandom patreons (etc), but pyramid schemes to predatory publishers. The people who tell you how your novel will be a best-seller now that they've discovered your genius, and all you have to do is give them thousands of dollars for them to ship you thousands of copies of a badly-edited, badly-bound book for you to sell to your friends and family, they're the ones coercing writers to destroy their own social networks for other people's profit.
And in a lot of ways, the fandom monetizing methods actually inoculate against this - a member of a fan community who know about things like patreon and crowdfunding and kindle originals and legit self-publishing, who is friendly with other pro authors, who knows the histories of other people who've made the transitions and can chat with other people in the process and has things like beta-readers and knows that there's more to getting readers than just writing a thing - that person is way less likely to fall victim to a predatory publisher.
There's a lot of people misunderstanding MLMs in this discussion, too. Multi-Level Marketing has come to be used as a euphemism/synonym for pyramid scheme because calling something a pyramid scheme in the press is technically defamatory in the US unless you can prove it is one by the legal definition. But not all MLMs are pyramid schemes, only most of them (and nearly all of the trendy flash-in-the-pan ones).
An MLM is an organization where people recruit new people into the organization, and they get a percentage of their recruits' revenues in exchange.
In a classic pyramid scheme, this is literally all that happens. Person A says, "If you join and give me a $5 membership fee, you can recruit new people, and they'll give you their $5, and everyone they recruit will give you a percent of their $5, and before you know it you'll have hundreds coming in every day from new recruits far down the line, just like I do!" In that kind of scheme, as soon as new membership fees stop flowing in, the entire thing collapses.
Pyramid schemes are illegal in the US, but it's not the MLM structure that illegal, it's the fact that the main revenue source is the new member fees, rather than any actual value or profit.
There are non-pyramid scheme, reasonably legit MLMs, and the difference is: in a non-pyramid-scheme MLM, there is actually value being provided in exchange for the money that flows up, preferably at all levels. Even if no new sellers were recruited, and people just sold product, everybody would still be making money, and the organization would survive.
Lately, the most obvious way to tell the difference is that the more legit ones like Avon don't require new sellers to go into debt to start up - you sell from a catalog, or you don't have to pay for product unless it's sold, and you don't have to pay large fees for training or membership just to start selling - the training/set-up is free or a nominal cost for materials and travel. Also, in a sustainable MLM, the upper-level sellers are doing pretty intense mentoring/training/monitoring/support of the people under them, and are actually earning a lot of the money that flows up, because they want the people below them to succeed - it's a different structure but the same effect as money flowing up to management in a more standard structure. And nobody makes any money at all if the product doesn't sell, so usually there's incentive for the product to be something people want at a reasonable markup, and sellers can actually sell it.
There's still more risk to sellers and less chance of making a living wage, and often a fair amount of pressure tactics, but it's a reasonably workable business model long-term, and if people aren't making money, they can just quit with no big loss. (Really, it's just a more formalized version of how small home businesses sell by word-of-mouth in expanding social circles.) There was a recent Buzzfeed article about what Avon is up to lately that gives a pretty good view of how a non-scam MLM functions.
In a pyramid scheme, new sellers have to put up money up front, often for expensive training or something and are also often required to buy a very large amount of product on spec, which they can't return if they don't sell it. (This is very similar to the process of being "published" by a predatory publisher, and not essential to the MLM aspect.) This puts sellers under a huge amount of pressure just to make back their initial investment (and the vast majority of them don't), and generally forces people on higher levels to focus more on recruiting new sellers than mentoring existing ones, because nobody makes money on selling no matter how much mentoring is going on, because that's not the point of the thing, and since that's not the point, the product is probably shit and nobody can sell it anyway. (Often it's something like dietary supplements that's a swindle no matter how it's sold.) It's also why it's uniquely damaging to social relationships: you're not just selling to your friends, you're being coerced into actively swindling your friends, and usually before you've been in the thing for very long, you realize that, at some level, but you've invested so much you can't get out. It's poison all around.
MLMs are legal; pyramid schemes aren't. So the pyramid schemes have to have just enough of a 'product' to pretend they're a real MLM long enough to take the money and run, which makes them harder to talk people out of. And the problem isn't so much the MLM structure as that the whole thing's a swindle.
And we certainly have swindles in monetized fandom! Any method of making money can be turned into a swindle, by someone who wants to swindle people. We can probably all name several exciting chapters in the history of online fandom when fan swindlers have succeeded, for a little while at least.
And any method of making money can feel like a swindle if the people involved in it are just really bad at it (which also applies to a lot of v. small publishers who look predatory through sheer incompetence, but aren't actually making any money for themselves either.) We can all name situations like that too, probably.
And any profit-prioritizing corporation under late-stage capitalism is, at some level, built on a swindle, because our entire global economic system is currently built on a series of stacked swindles. So there's some stuff that does make me side-eye things like Patreon and Kofi, and what they try to promise people, even as fandom uses them more and more, but that's really pretty ancillary to the question of MLMs. And even at their worst, they don't require the initial outlay of capital to chain you to the swindle, or pressure you to pressure your friends to put themselves into the same level of debt as you.
So I'm still way more worried about predatory publishers going 'ooh, girls are selling fanfic now! Our fandom market's not limited to boys with no social support and WoW-with-the-numbers-filed-off epics!' or about homegrown swindles and for-pay fanfic sites than I am about people using crowdfunding or commissions to fill out that last couple of hundred dollars of rent. The real, ongoing problem with monetizing that destroys relationships is large corporations recruiting people to swindle other people for them, not individual fans looking for compensation for labor.
(The question of compensation for creative labor in general is an entirely different one.) (as is the question that's silently threaded through this whole discussions about helping needy people via pure charity vs. under a smokescreen of nominal 'earned payment', and whether that choice should be up to the helper or the helped.)(as is the question of to what extent patreon and company are themselves exploiting the fans who use them.)
(one of my cousins over christmas seemed to think I was anticapitalist or something, dunno what gave him that impression.)
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But that's another one that I see way more in people outside transformative fandom than people in it.
Kickstarter I have a whole different pile of issues with (basically : Kickstarter has become nothing more than a high-pressure, overpriced preorder system that preys on inexperienced businesspeople while pretending it's something else.)
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I currently have two (well, I have "you're a patron at all so have a reward" and then I have "you've tossed a lot into the hat so if you really want here's my raw drafts") and if anything I may step down the one, but yeah.
Basically: Patreon stop trying to BE more like Kickstarter, dumbos.
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(Downloading new ursulav books is basically the only reason I even check my patreon feed. And then I never have time to read them anyway, so it's not like it's why I subscribe - I subscribe so that they can continue to afford stomach meds and eat horrifying food.) (Right now I pretty much only subscribe to patreons for free-access podcasts that aren't part of ad-funded networks and that I would be bereft to lose, because I had to set a hard limit somewhere.)
But yep, I think every time I've seen someone at the less-than-viral level of patreon funders do a poll about perks, the winner by a landslide is "just keep making your free stuff and letting us see it." It's just weirdly hard to convince many patreon artists of this, even as they burn themselves out on perks.
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I think it gets into the same reason that people sort of not-really-appropriately use patreon/kofi for the purposes of gofundme: there's a really big drive that if you're not handing over a product you're a lazy layabout, and if you don't come from something like music (which has the active busking model as something that happens all the time/everywhere) it's hard to damp down.
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Kickstarter has become nothing more than a high-pressure, overpriced preorder system that preys on inexperienced businesspeople while pretending it's something else
ITA. And it's also become very clickbait and viral driven, so a few projects get a lot of publicity but most people don't get a lot of attention. Kickstarter seems to really contribute to artist burnout in my experience, which is awful.
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(one thing Kickstarter provides is a certain amount of guarantee and admin work for the preorder system - but it's not a very good guarantee, given the number of campaigns that have taken the money and still failed - and tbh if someone is at the level where they need Kickstarter to tell them to do things like "keep a list of people who made orders in case you have to refund", they probably aren't at the level where they can successfully run a Kickstarter campaign for anything more complicated than art prints anyway.)
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I just set the goal reeaaaallly low, because all I was doing was individual copies via print-on-demand, so I was like "... how many of these do I KNOW I can sell" and then set my goal to like ... I forget now, $800 or something, and then had the pledge-per-copy at what would be a reasonable price if I were selling them as individual copies. It wasn't a lot of work or stress, and it worked out great. I think the place where people run into trouble is when they ask for like $40K and then fall down a hole of trying to flog the Kickstarter broadly enough and get high enough pledges to actually make that much money. If you're realistic-erring-on-the-low-side about how much you think you can make, you get some extra reach/free advertising + an easy money-handling system that doesn't cost you much, and it all works out pretty well.
It's basically just a tool like anything else; it depends on how people use it.
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If the extra publicity you're looking at is on the level of a couple dozen extras, that's probably reasonable. Same with if that's the level of money-handling you're looking for - a one-time print run of ~1000 dollars probably isn't worth setting up your own online payment system. And if it gets super popular of course, all bets are off.
But for the level of funding and engagement most people are trying to get (we weren't shooting the moon, but we were looking for high enough volume to make printing overseas economical, which is about typical, I think - we've done our smaller, simpler print runs locally without preorders) a few dozen extra sales isn't really worth the skim that Kickstarter takes, and they should probably have their own payment system running by the time they're looking at those volumes anyway. And Kickstarter's business model relies heavily on those people.
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I think there's something going on with how Kickstarter presents itself on the same level as the surprise Patreon got awhile back when they discovered that, actually, less than $5 dollar pledges were REALLY IMPORTANT to how people used the site, and the people running Patreon apparently did not know that and mistakenly thought that the people with lots of $20 patrons were their main customer base.
I actually think Kickstarter, as a system, is good for a lot of things - a premade system for those sort of small-scale pre-orders is very useful for creators but not super profitable for Kickstarter, for example. And when it first started out, and it was being marketed as actually being about kickstarting a business, about building a small nest egg to start a business that would then be sustaining without kickstarter, I was actually pretty excited (for me) about it. But it very quickly settled down into the 'preorders + pressure' system. Maybe I'm just sad about the lost potential.
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I need to run through my K'start records and figure out what the fail rate is. I know I've backed two projects that are several years old; one is never going to deliver and the other has changed its design and may still never deliver. (I am starting to be very, very careful about any project centered in Hong Kong.)
If I could quote everything I would