Mining and crafting
So anyway 1.20 came out last week and now I have made my first datapack! I am calling it "A peaceful End" and it adds back in all the stuff that is otherwise inaccessible in Peaceful. There are other datapacks that do this, but they are all aimed at making the stuff *easy* to get, and as we all know, Peaceful is actually the hardest mode of the game, for only the most hardcore of players, and I wanted to keep that spirit. So the goal was to make the missing items *possible* but *very difficult* to get - along the lines of slimeballs and string and gunpowder - to keep the difficulty up. The idea is that if you want these things in your Peaceful world, you need to *really* want them. The other main idea is that if you are playing on anything other than peaceful, this datapack probably wouldn't change the game much at all, because it would still be much, much easier to get these things as mob loot.
So it adds:
- Tridents as very rare chest loot in large ocean ruins.
- Totems as very rare chest loot in woodland mansions.
- Wither skulls as very rare chest loot in Nether Fortresses.
- Froglights as very rare chest loot in ruined portals, since that's the mostly likely place for a frog to have encountered a magma cube in the past.
- Ghast tears as cat gifts at the same frequency as phantom membranes (since *Earth* cats can fight ghosts in other dimensions I don't see why Minecraft cats couldn't.)
- Blaze powder is craftable from one magma cream + one fire charge (with some loss of powder).
- Blaze rods are craftable from blaze powder (with some loss of powder.)
- Nether stars are craftable from four wither skulls + four netherite blocks + one end crystal.
- Wither skulls can be smelted into wither roses.
- Prismarine crystals can be smelted into prismarine shards.
Things you still cannot get even with this datapack:
Piglin, zombie, and creeper heads: these are only available in-game via a special mechanic different from other mob drops. Since they don't really have any game mechanic effects I am leaving them alone for now (you can get naturally-generated skeleton heads without the datapack.)
Music discs: You can currently get 6/16 music discs in Peaceful. I may add these later but there are so many of them and the original way of getting them is so baroque I have not yet come up with something that seems even vaguely equivalent. And six is a lot!
Tide smithing template: Every other smithing template is available in Peaceful. I'm leaving this out until we get a better idea of how smithing templates work out in the game.
As you can tell, so far all I know how to do is alter standard loot tables and add custom crafting recipes. Ideally I would actually like a few of these things to either be rare wandering trader trades, baroque mob drops, or, for the blocks, generate as part of the structures rather than as loot, but I don't know how to do either of those yet. And I would *really* like to be able to summon the Wither to get my nether stars instead of crafting them - there's no game-mechanics reason to not allow that, just like the Dragon, so I suspect there's a technical reason it would be difficult.
But I already have way too much power just with loot tables and custom crafting. Next goal: make a scoreboard-based datapack.
I have also started a new world for 1.20 - it's on Easy mode instead of Peaceful, even, be proud of me! - where my only goal is to speedrun the world border, which is what I used to do when I first started playing in 1.8 and hadn't even figured out crafting tables existed, except this time I am also stopping to light every ruined portal I find (so I can go back through the Nether once i get there, of course.) And as always I am now remembering why I waste way too much time playing Minecraft when I am playing Minecraft again. I still have way to much to do in the next month and a half but I think I have reached a state of extremely advanced fuck-its about it.
Anyway, here you go, tested as much as I know how to test:
A peaceful End datapack